using Content.Server.Mining.Components;
using Content.Shared.Destructible;
using Content.Shared.Mining;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Mining;
///
/// This handles creating ores when the entity is destroyed.
///
public sealed class MiningSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent(OnDestruction);
}
private void OnDestruction(EntityUid uid, OreVeinComponent component, DestructionEventArgs args)
{
if (component.CurrentOre == null)
return;
var proto = _proto.Index(component.CurrentOre);
if (proto.OreEntity == null)
return;
var coords = Transform(uid).Coordinates;
var toSpawn = _random.Next(proto.MinOreYield, proto.MaxOreYield);
for (var i = 0; i < toSpawn; i++)
{
Spawn(proto.OreEntity, coords.Offset(_random.NextVector2(0.2f)));
}
}
private void OnMapInit(EntityUid uid, OreVeinComponent component, MapInitEvent args)
{
if (component.CurrentOre != null || component.OreRarityPrototypeId == null || !_random.Prob(component.OreChance))
return;
component.CurrentOre = _proto.Index(component.OreRarityPrototypeId).Pick(_random);
}
}