using Content.Server.Friends.Systems; namespace Content.Server.Friends.Components; /// /// Pet something to become friends with it (use in hand, press Z) /// Uses FactionExceptionComponent behind the scenes /// [RegisterComponent, Access(typeof(PettableFriendSystem))] public sealed class PettableFriendComponent : Component { /// /// Localized popup sent when petting for the first time /// [DataField("successString", required: true), ViewVariables(VVAccess.ReadWrite)] public string SuccessString = string.Empty; /// /// Localized popup sent when petting multiple times /// [DataField("failureString", required: true), ViewVariables(VVAccess.ReadWrite)] public string FailureString = string.Empty; }