using Content.Server.Friends.Systems;
namespace Content.Server.Friends.Components;
///
/// Pet something to become friends with it (use in hand, press Z)
/// Uses FactionExceptionComponent behind the scenes
///
[RegisterComponent, Access(typeof(PettableFriendSystem))]
public sealed class PettableFriendComponent : Component
{
///
/// Localized popup sent when petting for the first time
///
[DataField("successString", required: true), ViewVariables(VVAccess.ReadWrite)]
public string SuccessString = string.Empty;
///
/// Localized popup sent when petting multiple times
///
[DataField("failureString", required: true), ViewVariables(VVAccess.ReadWrite)]
public string FailureString = string.Empty;
}