using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Shared.Doors; using Content.Shared.Doors.Components; using Content.Shared.Doors.Systems; namespace Content.Server.Doors.Systems; public sealed class DoorBoltSystem : SharedDoorBoltSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnStateChanged); } private void OnPowerChanged(EntityUid uid, DoorBoltComponent component, ref PowerChangedEvent args) { if (args.Powered) { if (component.BoltWireCut) SetBoltsWithAudio(uid, component, true); } UpdateBoltLightStatus(uid, component); } public void UpdateBoltLightStatus(EntityUid uid, DoorBoltComponent component) { if (!TryComp(uid, out var appearance)) return; Appearance.SetData(uid, DoorVisuals.BoltLights, GetBoltLightsVisible(uid, component), appearance); } public bool GetBoltLightsVisible(EntityUid uid, DoorBoltComponent component) { return component.BoltLightsEnabled && component.BoltsDown && this.IsPowered(uid, EntityManager); } public void SetBoltLightsEnabled(EntityUid uid, DoorBoltComponent component, bool value) { if (component.BoltLightsEnabled == value) return; component.BoltLightsEnabled = value; UpdateBoltLightStatus(uid, component); } public void SetBoltsDown(EntityUid uid, DoorBoltComponent component, bool value) { if (component.BoltsDown == value) return; component.BoltsDown = value; UpdateBoltLightStatus(uid, component); } private void OnStateChanged(EntityUid uid, DoorBoltComponent component, DoorStateChangedEvent args) { // If the door is closed, we should look if the bolt was locked while closing UpdateBoltLightStatus(uid, component); } public void SetBoltsWithAudio(EntityUid uid, DoorBoltComponent component, bool newBolts) { if (newBolts == component.BoltsDown) return; component.BoltsDown = newBolts; Audio.PlayPvs(newBolts ? component.BoltDownSound : component.BoltUpSound, uid); UpdateBoltLightStatus(uid, component); } public bool IsBolted(EntityUid uid, DoorBoltComponent? component = null) { if (!Resolve(uid, ref component)) { return false; } return component.BoltsDown; } }