using Content.Server.Fluids.EntitySystems;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.Components;
///
/// When a despawns this will spawn another entity in its place.
///
[RegisterComponent, Access(typeof(SmokeSystem))]
public sealed class SmokeDissipateSpawnComponent : Component
{
[DataField("prototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
public string Prototype = string.Empty;
}