using Content.Server.Fluids.EntitySystems; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Chemistry.Components; /// /// When a despawns this will spawn another entity in its place. /// [RegisterComponent, Access(typeof(SmokeSystem))] public sealed class SmokeDissipateSpawnComponent : Component { [DataField("prototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] public string Prototype = string.Empty; }