using Content.Server.Atmos.EntitySystems; namespace Content.Server.Atmos.Components; [RegisterComponent, Access(typeof(FlammableSystem))] public sealed class IgniteOnCollideComponent : Component { /// /// How many more times the ignition can be applied. /// [ViewVariables(VVAccess.ReadWrite), DataField("count")] public int Count = 1; [ViewVariables(VVAccess.ReadWrite), DataField("fireStacks")] public float FireStacks; }