using Robust.Shared.Audio; namespace Content.Server.AirlockPainter { [RegisterComponent] public sealed class AirlockPainterComponent : Component { [DataField("spraySound")] public SoundSpecifier SpraySound = new SoundPathSpecifier("/Audio/Effects/spray2.ogg"); [DataField("sprayTime")] public float SprayTime = 3.0f; [DataField("isSpraying")] public bool IsSpraying = false; public int Index = default!; } }