using Content.Shared.Medical.CrewMonitoring; using Robust.Client.GameObjects; namespace Content.Client.Medical.CrewMonitoring { public sealed class CrewMonitoringBoundUserInterface : BoundUserInterface { [ViewVariables] private CrewMonitoringWindow? _menu; public CrewMonitoringBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { EntityUid? gridUid = null; if (EntMan.TryGetComponent(Owner, out var xform)) { gridUid = xform.GridUid; } _menu = new CrewMonitoringWindow(gridUid); _menu.OpenCentered(); _menu.OnClose += Close; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); switch (state) { case CrewMonitoringState st: EntMan.TryGetComponent(Owner, out var xform); _menu?.ShowSensors(st.Sensors, xform?.Coordinates, st.Snap, st.Precision); break; } } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _menu?.Dispose(); } } }