using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Cargo.Components;
///
/// Present on cargo shuttles to provide metadata such as preventing spam calling.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedCargoSystem))]
public sealed class CargoShuttleComponent : Component
{
///
/// The paper-type prototype to spawn with the order information.
///
[DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string PrinterOutput = "PaperCargoInvoice";
}