using System; using SS14.Shared.GameObjects; using SS14.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Mobs { public abstract class SharedSpeciesComponent : Component { public sealed override string Name => "Species"; public sealed override uint? NetID => ContentNetIDs.SPECIES; [Serializable, NetSerializable] public enum MobVisuals { RotationState } [Serializable, NetSerializable] public enum MobState { /// /// Mob is standing up /// Stand, /// /// Mob is laying down /// Down, } } }