using System.Collections.Generic;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Tools.Components
{
///
/// Not to be confused with Multitool (power)
///
[RegisterComponent]
[NetworkedComponent()]
public class MultiToolComponent : Component, IUse
{
[DataDefinition]
public class ToolEntry
{
[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
[DataField("state")]
public string State { get; } = string.Empty;
[DataField("texture")]
public string Texture { get; } = string.Empty;
[DataField("sprite")]
public string Sprite { get; } = string.Empty;
[DataField("useSound", required: true)]
public SoundSpecifier Sound { get; } = default!;
[DataField("changeSound", required: true)]
public SoundSpecifier ChangeSound { get; } = default!;
}
public override string Name => "MultiTool";
[DataField("tools")] private List _tools = new();
private int _currentTool = 0;
private ToolComponent? _tool;
private SpriteComponent? _sprite;
protected override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
SoundSystem.Play(Filter.Pvs(Owner), current.ChangeSound.GetSound(), Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.Qualities = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
Dirty();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
}
}
}