using Content.Shared.Power; using Content.Shared.SMES; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Client.Power.SMES { [UsedImplicitly] public sealed class SmesVisualizer : AppearanceVisualizer { [Obsolete("Subscribe to your component being initialised instead.")] public override void InitializeEntity(EntityUid entity) { base.InitializeEntity(entity); var sprite = IoCManager.Resolve().GetComponent(entity); sprite.LayerMapSet(Layers.Input, sprite.AddLayerState("smes-oc0")); sprite.LayerSetShader(Layers.Input, "unshaded"); sprite.LayerMapSet(Layers.Charge, sprite.AddLayerState("smes-og1")); sprite.LayerSetShader(Layers.Charge, "unshaded"); sprite.LayerSetVisible(Layers.Charge, false); sprite.LayerMapSet(Layers.Output, sprite.AddLayerState("smes-op0")); sprite.LayerSetShader(Layers.Output, "unshaded"); } [Obsolete("Subscribe to AppearanceChangeEvent instead.")] public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = IoCManager.Resolve().GetComponent(component.Owner); if (!component.TryGetData(SmesVisuals.LastChargeLevel, out var level) || level == 0) { sprite.LayerSetVisible(Layers.Charge, false); } else { sprite.LayerSetVisible(Layers.Charge, true); sprite.LayerSetState(Layers.Charge, $"smes-og{level}"); } if (component.TryGetData(SmesVisuals.LastChargeState, out var state)) { switch (state) { case ChargeState.Still: sprite.LayerSetState(Layers.Input, "smes-oc0"); sprite.LayerSetState(Layers.Output, "smes-op1"); break; case ChargeState.Charging: sprite.LayerSetState(Layers.Input, "smes-oc1"); sprite.LayerSetState(Layers.Output, "smes-op1"); break; case ChargeState.Discharging: sprite.LayerSetState(Layers.Input, "smes-oc0"); sprite.LayerSetState(Layers.Output, "smes-op2"); break; } } else { sprite.LayerSetState(Layers.Input, "smes-oc0"); sprite.LayerSetState(Layers.Output, "smes-op1"); } } enum Layers : byte { Input, Charge, Output, } } }