using Content.Shared.StatusIcon; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Security.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class CriminalRecordComponent : Component { /// /// The icon that should be displayed based on the criminal status of the entity. /// [DataField, AutoNetworkedField] public ProtoId StatusIcon = "SecurityIconWanted"; }