using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.MagicMirror;
///
/// Allows humanoids to change their appearance mid-round.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MagicMirrorComponent : Component
{
[DataField]
public DoAfterId? DoAfter;
///
/// Magic mirror target, used for validating UI messages.
///
[DataField, AutoNetworkedField]
public EntityUid? Target;
///
/// Do after time to add a new slot, adding hair to a person
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan AddSlotTime = TimeSpan.FromSeconds(7);
///
/// Do after time to remove a slot, removing hair from a person
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan RemoveSlotTime = TimeSpan.FromSeconds(7);
///
/// Do after time to change a person's hairstyle
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan SelectSlotTime = TimeSpan.FromSeconds(7);
///
/// Do after time to change a person's hair color
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan ChangeSlotTime = TimeSpan.FromSeconds(7);
///
/// Sound emitted when slots are changed
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier? ChangeHairSound = new SoundPathSpecifier("/Audio/Items/scissors.ogg");
}