using Content.Shared.CCVar;
using Content.Shared.Friction;
using Content.Shared.Gravity;
using Content.Shared.Inventory;
using Content.Shared.Maps;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Pulling.Components;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Controllers;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
namespace Content.Shared.Movement.Systems
{
///
/// Handles player and NPC mob movement.
/// NPCs are handled server-side only.
///
public abstract partial class SharedMoverController : VirtualController
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] protected readonly SharedPhysicsSystem Physics = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tags = default!;
private const float StepSoundMoveDistanceRunning = 2;
private const float StepSoundMoveDistanceWalking = 1.5f;
private const float FootstepVariation = 0f;
protected ISawmill Sawmill = default!;
///
///
///
private float _stopSpeed;
private bool _relativeMovement;
///
/// Cache the mob movement calculation to re-use elsewhere.
///
public Dictionary UsedMobMovement = new();
public override void Initialize()
{
base.Initialize();
Sawmill = Logger.GetSawmill("mover");
InitializeFootsteps();
InitializeInput();
InitializeMob();
InitializeRelay();
_configManager.OnValueChanged(CCVars.RelativeMovement, SetRelativeMovement, true);
_configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
UpdatesBefore.Add(typeof(TileFrictionController));
}
private void SetRelativeMovement(bool value) => _relativeMovement = value;
private void SetStopSpeed(float value) => _stopSpeed = value;
public override void Shutdown()
{
base.Shutdown();
ShutdownInput();
_configManager.UnsubValueChanged(CCVars.RelativeMovement, SetRelativeMovement);
_configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
}
public override void UpdateAfterSolve(bool prediction, float frameTime)
{
base.UpdateAfterSolve(prediction, frameTime);
UsedMobMovement.Clear();
}
///
/// Movement while considering actionblockers, weightlessness, etc.
///
protected void HandleMobMovement(
EntityUid uid,
InputMoverComponent mover,
EntityUid physicsUid,
PhysicsComponent physicsComponent,
TransformComponent xform,
float frameTime,
EntityQuery xformQuery,
EntityQuery moverQuery,
EntityQuery mobMoverQuery,
EntityQuery relayTargetQuery,
EntityQuery pullableQuery,
EntityQuery modifierQuery)
{
var canMove = mover.CanMove;
if (relayTargetQuery.TryGetComponent(uid, out var relayTarget))
{
if (_mobState.IsIncapacitated(relayTarget.Source) ||
!moverQuery.TryGetComponent(relayTarget.Source, out var relayedMover))
{
canMove = false;
}
else
{
mover.RelativeEntity = relayedMover.RelativeEntity;
mover.RelativeRotation = relayedMover.RelativeRotation;
mover.TargetRelativeRotation = relayedMover.TargetRelativeRotation;
}
}
// Update relative movement
if (mover.LerpTarget < Timing.CurTime)
{
if (TryUpdateRelative(mover, xform, xformQuery))
{
Dirty(mover);
}
}
var angleDiff = Angle.ShortestDistance(mover.RelativeRotation, mover.TargetRelativeRotation);
// if we've just traversed then lerp to our target rotation.
if (!angleDiff.EqualsApprox(Angle.Zero, 0.001))
{
var adjustment = angleDiff * 5f * frameTime;
var minAdjustment = 0.01 * frameTime;
if (angleDiff < 0)
{
adjustment = Math.Min(adjustment, -minAdjustment);
adjustment = Math.Clamp(adjustment, angleDiff, -angleDiff);
}
else
{
adjustment = Math.Max(adjustment, minAdjustment);
adjustment = Math.Clamp(adjustment, -angleDiff, angleDiff);
}
mover.RelativeRotation += adjustment;
mover.RelativeRotation.FlipPositive();
Dirty(mover);
}
else if (!angleDiff.Equals(Angle.Zero))
{
mover.TargetRelativeRotation.FlipPositive();
mover.RelativeRotation = mover.TargetRelativeRotation;
Dirty(mover);
}
if (!canMove
|| physicsComponent.BodyStatus != BodyStatus.OnGround
|| pullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
{
UsedMobMovement[uid] = false;
return;
}
UsedMobMovement[uid] = true;
// Specifically don't use mover.Owner because that may be different to the actual physics body being moved.
var weightless = _gravity.IsWeightless(physicsUid, physicsComponent, xform);
var (walkDir, sprintDir) = GetVelocityInput(mover);
var touching = false;
// Handle wall-pushes.
if (weightless)
{
if (xform.GridUid != null)
touching = true;
if (!touching)
{
var ev = new CanWeightlessMoveEvent(uid);
RaiseLocalEvent(uid, ref ev, true);
// No gravity: is our entity touching anything?
touching = ev.CanMove;
if (!touching && TryComp(uid, out var mobMover))
touching |= IsAroundCollider(PhysicsSystem, xform, mobMover, physicsUid, physicsComponent);
}
}
// Regular movement.
// Target velocity.
// This is relative to the map / grid we're on.
var moveSpeedComponent = modifierQuery.CompOrNull(uid);
var walkSpeed = moveSpeedComponent?.CurrentWalkSpeed ?? MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
var sprintSpeed = moveSpeedComponent?.CurrentSprintSpeed ?? MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
var total = walkDir * walkSpeed + sprintDir * sprintSpeed;
var parentRotation = GetParentGridAngle(mover, xformQuery);
var worldTotal = _relativeMovement ? parentRotation.RotateVec(total) : total;
DebugTools.Assert(MathHelper.CloseToPercent(total.Length, worldTotal.Length));
var velocity = physicsComponent.LinearVelocity;
float friction;
float weightlessModifier;
float accel;
if (weightless)
{
if (worldTotal != Vector2.Zero && touching)
friction = moveSpeedComponent?.WeightlessFriction ?? MovementSpeedModifierComponent.DefaultWeightlessFriction;
else
friction = moveSpeedComponent?.WeightlessFrictionNoInput ?? MovementSpeedModifierComponent.DefaultWeightlessFrictionNoInput;
weightlessModifier = moveSpeedComponent?.WeightlessModifier ?? MovementSpeedModifierComponent.DefaultWeightlessModifier;
accel = moveSpeedComponent?.WeightlessAcceleration ?? MovementSpeedModifierComponent.DefaultWeightlessAcceleration;
}
else
{
if (worldTotal != Vector2.Zero || moveSpeedComponent?.FrictionNoInput == null)
{
friction = moveSpeedComponent?.Friction ?? MovementSpeedModifierComponent.DefaultFriction;
}
else
{
friction = moveSpeedComponent.FrictionNoInput ?? MovementSpeedModifierComponent.DefaultFrictionNoInput;
}
weightlessModifier = 1f;
accel = moveSpeedComponent?.Acceleration ?? MovementSpeedModifierComponent.DefaultAcceleration;
}
var minimumFrictionSpeed = moveSpeedComponent?.MinimumFrictionSpeed ?? MovementSpeedModifierComponent.DefaultMinimumFrictionSpeed;
Friction(minimumFrictionSpeed, frameTime, friction, ref velocity);
if (worldTotal != Vector2.Zero)
{
var worldRot = _transform.GetWorldRotation(xform);
_transform.SetLocalRotation(xform, xform.LocalRotation + worldTotal.ToWorldAngle() - worldRot);
// TODO apparently this results in a duplicate move event because "This should have its event run during
// island solver"??. So maybe SetRotation needs an argument to avoid raising an event?
if (!weightless && mobMoverQuery.TryGetComponent(uid, out var mobMover) &&
TryGetSound(weightless, uid, mover, mobMover, xform, out var sound))
{
var soundModifier = mover.Sprinting ? 1.5f : 1f;
var audioParams = sound.Params
.WithVolume(sound.Params.Volume * soundModifier)
.WithVariation(sound.Params.Variation ?? FootstepVariation);
// If we're a relay target then predict the sound for all relays.
if (relayTarget != null)
{
_audio.PlayPredicted(sound, uid, relayTarget.Source, audioParams);
}
else
{
_audio.PlayPredicted(sound, uid, uid, audioParams);
}
}
}
worldTotal *= weightlessModifier;
if (!weightless || touching)
Accelerate(ref velocity, in worldTotal, accel, frameTime);
PhysicsSystem.SetLinearVelocity(physicsUid, velocity, body: physicsComponent);
// Ensures that players do not spiiiiiiin
PhysicsSystem.SetAngularVelocity(physicsUid, 0, body: physicsComponent);
}
private void Friction(float minimumFrictionSpeed, float frameTime, float friction, ref Vector2 velocity)
{
var speed = velocity.Length;
if (speed < minimumFrictionSpeed)
return;
var drop = 0f;
var control = MathF.Max(_stopSpeed, speed);
drop += control * friction * frameTime;
var newSpeed = MathF.Max(0f, speed - drop);
if (newSpeed.Equals(speed))
return;
newSpeed /= speed;
velocity *= newSpeed;
}
private void Accelerate(ref Vector2 currentVelocity, in Vector2 velocity, float accel, float frameTime)
{
var wishDir = velocity != Vector2.Zero ? velocity.Normalized : Vector2.Zero;
var wishSpeed = velocity.Length;
var currentSpeed = Vector2.Dot(currentVelocity, wishDir);
var addSpeed = wishSpeed - currentSpeed;
if (addSpeed <= 0f)
return;
var accelSpeed = accel * frameTime * wishSpeed;
accelSpeed = MathF.Min(accelSpeed, addSpeed);
currentVelocity += wishDir * accelSpeed;
}
public bool UseMobMovement(EntityUid uid)
{
return UsedMobMovement.TryGetValue(uid, out var used) && used;
}
///
/// Used for weightlessness to determine if we are near a wall.
///
private bool IsAroundCollider(SharedPhysicsSystem broadPhaseSystem, TransformComponent transform, MobMoverComponent mover, EntityUid physicsUid, PhysicsComponent collider)
{
var enlargedAABB = _lookup.GetWorldAABB(physicsUid, transform).Enlarged(mover.GrabRangeVV);
foreach (var otherCollider in broadPhaseSystem.GetCollidingEntities(transform.MapID, enlargedAABB))
{
if (otherCollider == collider)
continue; // Don't try to push off of yourself!
// Only allow pushing off of anchored things that have collision.
if (otherCollider.BodyType != BodyType.Static ||
!otherCollider.CanCollide ||
((collider.CollisionMask & otherCollider.CollisionLayer) == 0 &&
(otherCollider.CollisionMask & collider.CollisionLayer) == 0) ||
(TryComp(otherCollider.Owner, out SharedPullableComponent? pullable) && pullable.BeingPulled))
{
continue;
}
return true;
}
return false;
}
protected abstract bool CanSound();
private bool TryGetSound(bool weightless, EntityUid uid, InputMoverComponent mover, MobMoverComponent mobMover, TransformComponent xform, [NotNullWhen(true)] out SoundSpecifier? sound)
{
sound = null;
if (!CanSound() || !_tags.HasTag(uid, "FootstepSound"))
return false;
var coordinates = xform.Coordinates;
var distanceNeeded = mover.Sprinting ? StepSoundMoveDistanceRunning : StepSoundMoveDistanceWalking;
// Handle footsteps.
if (!weightless)
{
// Can happen when teleporting between grids.
if (!coordinates.TryDistance(EntityManager, mobMover.LastPosition, out var distance) ||
distance > distanceNeeded)
{
mobMover.StepSoundDistance = distanceNeeded;
}
else
{
mobMover.StepSoundDistance += distance;
}
}
else
{
// In space no one can hear you squeak
return false;
}
mobMover.LastPosition = coordinates;
if (mobMover.StepSoundDistance < distanceNeeded)
return false;
mobMover.StepSoundDistance -= distanceNeeded;
if (TryComp(uid, out var moverModifier))
{
sound = moverModifier.Sound;
return true;
}
if (_inventory.TryGetSlotEntity(uid, "shoes", out var shoes) &&
TryComp(shoes, out var modifier))
{
sound = modifier.Sound;
return true;
}
return TryGetFootstepSound(uid, xform, shoes != null, out sound);
}
private bool TryGetFootstepSound(EntityUid uid, TransformComponent xform, bool haveShoes, [NotNullWhen(true)] out SoundSpecifier? sound)
{
sound = null;
// Fallback to the map?
if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
{
if (TryComp(xform.MapUid, out var modifier))
{
sound = modifier.Sound;
return true;
}
return false;
}
var position = grid.LocalToTile(xform.Coordinates);
var soundEv = new GetFootstepSoundEvent(uid);
// If the coordinates have a FootstepModifier component
// i.e. component that emit sound on footsteps emit that sound
var anchored = grid.GetAnchoredEntitiesEnumerator(position);
while (anchored.MoveNext(out var maybeFootstep))
{
RaiseLocalEvent(maybeFootstep.Value, ref soundEv);
if (soundEv.Sound != null)
{
sound = soundEv.Sound;
return true;
}
if (TryComp(maybeFootstep, out var footstep))
{
sound = footstep.Sound;
return true;
}
}
if (!grid.TryGetTileRef(position, out var tileRef))
{
sound = null;
return false;
}
// Walking on a tile.
var def = (ContentTileDefinition) _tileDefinitionManager[tileRef.Tile.TypeId];
sound = haveShoes ? def.FootstepSounds : def.BarestepSounds;
return sound != null;
}
}
}