using Content.Shared.EntityTable; using Content.Shared.Maps; using Content.Shared.Storage; using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.PostGeneration; /// /// Places tiles / entities onto room entrances. /// public sealed partial class RoomEntranceDunGen : IDunGenLayer { [DataField(required: true)] public ProtoId Tile; [DataField] public ProtoId Contents; }