using System; using System.Linq; using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces; using Content.Server.Interfaces.GameObjects; using Content.Shared.Chemistry; using Content.Shared.GameObjects.Components.Chemistry; using Robust.Server.GameObjects.Components.Container; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.Interfaces.GameObjects; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Chemistry { /// /// Contains all the server-side logic for reagent dispensers. See also . /// This includes initializing the component based on prototype data, and sending and receiving messages from the client. /// Messages sent to the client are used to update update the user interface for a component instance. /// Messages sent from the client are used to handle ui button presses. /// [RegisterComponent] [ComponentReference(typeof(IActivate))] [ComponentReference(typeof(IAttackBy))] public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy { #pragma warning disable 649 [Dependency] private readonly IServerNotifyManager _notifyManager; [Dependency] private readonly ILocalizationManager _localizationManager; #pragma warning restore 649 [ViewVariables] private BoundUserInterface _userInterface; [ViewVariables] private ContainerSlot _beakerContainer; [ViewVariables] private string _packPrototypeId; [ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null; [ViewVariables] private int DispenseAmount = 10; [ViewVariables] private SolutionComponent Solution => _beakerContainer.ContainedEntity.GetComponent(); /// /// Shows the serializer how to save/load this components yaml prototype. /// /// Yaml serializer public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _packPrototypeId, "pack", string.Empty); } /// /// Called once per instance of this component. Gets references to any other components needed /// by this component and initializes it's UI and other data. /// public override void Initialize() { base.Initialize(); _userInterface = Owner.GetComponent() .GetBoundUserInterface(ReagentDispenserUiKey.Key); _userInterface.OnReceiveMessage += OnUiReceiveMessage; _beakerContainer = ContainerManagerComponent.Ensure($"{Name}-reagentContainerContainer", Owner); InitializeFromPrototype(); UpdateUserInterface(); } /// /// Checks to see if the pack defined in this components yaml prototype /// exists. If so, it fills the reagent inventory list. /// private void InitializeFromPrototype() { if (string.IsNullOrEmpty(_packPrototypeId)) return; var prototypeManager = IoCManager.Resolve(); if (!prototypeManager.TryIndex(_packPrototypeId, out ReagentDispenserInventoryPrototype packPrototype)) { return; } foreach (var entry in packPrototype.Inventory) { Inventory.Add(new ReagentDispenserInventoryEntry(entry)); } } /// /// Handles ui messages from the client. For things such as button presses /// which interact with the world and require server action. /// /// A user interface message from the client. private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj) { if(!PlayerCanUseDispenser(obj.Session.AttachedEntity)) return; var msg = (UiButtonPressedMessage) obj.Message; switch (msg.Button) { case UiButton.Eject: TryEject(); break; case UiButton.Clear: TryClear(); break; case UiButton.SetDispenseAmount1: DispenseAmount = 1; break; case UiButton.SetDispenseAmount5: DispenseAmount = 5; break; case UiButton.SetDispenseAmount10: DispenseAmount = 10; break; case UiButton.SetDispenseAmount25: DispenseAmount = 25; break; case UiButton.SetDispenseAmount50: DispenseAmount = 50; break; case UiButton.SetDispenseAmount100: DispenseAmount = 100; break; case UiButton.Dispense: if (HasBeaker) { TryDispense(msg.DispenseIndex); } break; default: throw new ArgumentOutOfRangeException(); } ClickSound(); } /// /// Checks whether the player entity is able to use the chem dispenser. /// /// The player entity. /// Returns true if the entity can use the dispenser, and false if it cannot. private bool PlayerCanUseDispenser(IEntity playerEntity) { //Need player entity to check if they are still able to use the dispenser if (playerEntity == null) return false; //Check if player can interact in their current state if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity)) return false; return true; } /// /// Gets component data to be used to update the user interface client-side. /// /// Returns a private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState() { var beaker = _beakerContainer.ContainedEntity; if (beaker == null) { return new ReagentDispenserBoundUserInterfaceState(false, 0, 0, "", Inventory, Owner.Name, null, DispenseAmount); } var solution = beaker.GetComponent(); return new ReagentDispenserBoundUserInterfaceState(true, solution.CurrentVolume, solution.MaxVolume, beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), DispenseAmount); } private void UpdateUserInterface() { var state = GetUserInterfaceState(); _userInterface.SetState(state); } /// /// If this component contains an entity with a , eject it. /// private void TryEject() { if (!HasBeaker) return; Solution.SolutionChanged -= HandleSolutionChangedEvent; _beakerContainer.Remove(_beakerContainer.ContainedEntity); UpdateUserInterface(); } /// /// If this component contains an entity with a , remove all of it's reagents / solutions. /// private void TryClear() { if (!HasBeaker) return; var solution = _beakerContainer.ContainedEntity.GetComponent(); solution.RemoveAllSolution(); UpdateUserInterface(); } /// /// If this component contains an entity with a , attempt to dispense the specified reagent to it. /// /// The index of the reagent in Inventory. private void TryDispense(int dispenseIndex) { if (!HasBeaker) return; var solution = _beakerContainer.ContainedEntity.GetComponent(); solution.TryAddReagent(Inventory[dispenseIndex].ID, DispenseAmount, out _); UpdateUserInterface(); } /// /// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible. /// /// Data relevant to the event such as the actor which triggered it. void IActivate.Activate(ActivateEventArgs args) { if (!args.User.TryGetComponent(out IActorComponent actor)) { return; } if (!args.User.TryGetComponent(out IHandsComponent hands)) { _notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User, _localizationManager.GetString("You have no hands.")); return; } var activeHandEntity = hands.GetActiveHand?.Owner; if (activeHandEntity == null) { _userInterface.Open(actor.playerSession); } } /// /// Called when you click the owner entity with something in your active hand. If the entity in your hand /// contains a , if you have hands, and if the dispenser doesn't already /// hold a container, it will be added to the dispenser. /// /// Data relevant to the event such as the actor which triggered it. /// bool IAttackBy.AttackBy(AttackByEventArgs args) { if (!args.User.TryGetComponent(out IHandsComponent hands)) { _notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User, _localizationManager.GetString("You have no hands.")); return true; } var activeHandEntity = hands.GetActiveHand.Owner; if (activeHandEntity.TryGetComponent(out var solution)) { if (HasBeaker) { _notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User, _localizationManager.GetString("This dispenser already has a container in it.")); } else if ((solution.Capabilities & SolutionCaps.FitsInDispenser) == 0) { //If it can't fit in the dispenser, don't put it in. For example, buckets and mop buckets can't fit. _notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User, _localizationManager.GetString("That can't fit in the dispenser.")); } else { _beakerContainer.Insert(activeHandEntity); Solution.SolutionChanged += HandleSolutionChangedEvent; UpdateUserInterface(); } } else { _notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User, _localizationManager.GetString("You can't put this in the dispenser.")); } return true; } private void HandleSolutionChangedEvent() { UpdateUserInterface(); } private void ClickSound() { if (Owner.TryGetComponent(out SoundComponent sound)) { sound.Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f)); } } } }