using Content.Server.AI.Utility.Curves; using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States.Inventory; using Content.Server.GameObjects.Components.Weapon.Melee; namespace Content.Server.AI.Utility.Considerations.Combat.Melee { public sealed class HasMeleeWeaponCon : Consideration { public HasMeleeWeaponCon(IResponseCurve curve) : base(curve) {} public override float GetScore(Blackboard context) { foreach (var item in context.GetState().GetValue()) { if (item.HasComponent()) { return 1.0f; } } return 0.0f; } } }