using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.ExpandableActions.Nutrition; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.AI.Utility.BehaviorSets { public sealed class ThirstBehaviorSet : BehaviorSet { public ThirstBehaviorSet(IEntity owner) : base(owner) { Actions = new IAiUtility[] { new PickUpNearbyDrinkExp(), new UseDrinkInHandsExp(), }; } } }