using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.Actions.Test; using Robust.Shared.Interfaces.GameObjects; namespace Content.Server.AI.Utility.BehaviorSets { public sealed class PathingDummyBehaviorSet : BehaviorSet { public PathingDummyBehaviorSet(IEntity owner) : base(owner) { Actions = new IAiUtility[] { new MoveRightAndLeftTen(owner), }; } } }