using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{
///
/// If the target is in EntityStorage will open its parent container
///
public sealed class OpenStorageOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _target;
public OpenStorageOperator(IEntity owner, IEntity target)
{
_owner = owner;
_target = target;
}
public override Outcome Execute(float frameTime)
{
if (!InteractionChecks.InRangeUnobstructed(_owner, _target.Transform.MapPosition))
{
return Outcome.Failed;
}
if (!ContainerHelpers.TryGetContainer(_target, out var container))
{
return Outcome.Success;
}
if (!container.Owner.TryGetComponent(out EntityStorageComponent storageComponent) ||
storageComponent.IsWeldedShut)
{
return Outcome.Failed;
}
if (!storageComponent.Open)
{
var activateArgs = new ActivateEventArgs {User = _owner, Target = _target};
storageComponent.Activate(activateArgs);
}
var blackboard = UtilityAiHelpers.GetBlackboard(_owner);
blackboard?.GetState().SetValue(container.Owner);
return Outcome.Success;
}
}
}