using Content.Shared.Audio; using Content.Shared.Interaction; using Content.Shared.Throwing; using Content.Server.Interaction.Components; using Content.Server.Throwing; using JetBrains.Annotations; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Prototypes; using Robust.Shared.Player; using Robust.Shared.Random; namespace Content.Server.Sound { [UsedImplicitly] public class EmitSoundSystem : EntitySystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IRobustRandom _random = default!; /// public override void Initialize() { base.Initialize(); SubscribeLocalEvent((eUI, comp, arg) => PlaySound(comp)); SubscribeLocalEvent((eUI, comp, arg) => PlaySound(comp)); SubscribeLocalEvent((eUI, comp, arg) => PlaySound(comp)); SubscribeLocalEvent((eUI, comp, args) => PlaySound(comp)); } private void PlaySound(BaseEmitSoundComponent component) { PlayRandomSoundFromCollection(component); } private void PlayRandomSoundFromCollection(BaseEmitSoundComponent component) { var file = SelectRandomSoundFromSoundCollection(component.SoundCollectionName!); PlaySingleSound(file, component); } private string SelectRandomSoundFromSoundCollection(string soundCollectionName) { var soundCollection = _prototypeManager.Index(soundCollectionName); return _random.Pick(soundCollection.PickFiles); } private static void PlaySingleSound(string soundName, BaseEmitSoundComponent component) { SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner, AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f)); } } }