using Content.Shared.Chemistry.Components;
using Content.Shared.DragDrop;
using Content.Shared.Fluids.Components;
namespace Content.Shared.Fluids;
public abstract class SharedPuddleSystem : EntitySystem
{
///
/// The lowest threshold to be considered for puddle sprite states as well as slipperiness of a puddle.
///
public const float LowThreshold = 0.3f;
public const float MediumThreshold = 0.6f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnRefillableCanDrag);
SubscribeLocalEvent(OnDumpCanDropTarget);
SubscribeLocalEvent(OnDrainCanDropTarget);
SubscribeLocalEvent(OnRefillableCanDropDragged);
}
private void OnRefillableCanDrag(EntityUid uid, RefillableSolutionComponent component, ref CanDragEvent args)
{
args.Handled = true;
}
private void OnDumpCanDropTarget(EntityUid uid, DumpableSolutionComponent component, ref CanDropTargetEvent args)
{
if (HasComp(args.Dragged))
{
args.CanDrop = true;
args.Handled = true;
}
}
private void OnDrainCanDropTarget(EntityUid uid, DrainableSolutionComponent component, ref CanDropTargetEvent args)
{
if (HasComp(args.Dragged))
{
args.CanDrop = true;
args.Handled = true;
}
}
private void OnRefillableCanDropDragged(EntityUid uid, RefillableSolutionComponent component, ref CanDropDraggedEvent args)
{
if (!HasComp(args.Target) && !HasComp(args.Target))
return;
args.CanDrop = true;
args.Handled = true;
}
}