using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Denotes the solution that can be easily dumped into (completely removed from the dumping container into this one)
/// Think pouring a container fully into this.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class DumpableSolutionComponent : Component
{
///
/// Solution name that can be dumped into.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
///
/// Whether the solution can be dumped into infinitely.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("unlimited")]
public bool Unlimited { get; set; } = false;
}