using Content.Server.Interfaces.Chat; using SS14.Shared.Console; using SS14.Shared.IoC; namespace Content.Server.Mobs.Roles { public sealed class Traitor : Role { public Traitor(Mind mind) : base(mind) { } public override string Name => "Traitor"; public override void Greet() { base.Greet(); var chat = IoCManager.Resolve(); chat.DispatchServerMessage( Mind.Session, "You're a traitor. Go fuck something up. Or something. I don't care to be honest."); } } }