using System.Text.Json.Nodes;
using Content.Shared.CCVar;
using Robust.Server.ServerStatus;
using Robust.Shared.Configuration;
namespace Content.Server.GameTicking
{
public sealed partial class GameTicker
{
///
/// Used for thread safety, given is called from another thread.
///
private readonly object _statusShellLock = new();
///
/// Round start time in UTC, for status shell purposes.
///
[ViewVariables]
private DateTime _roundStartDateTime;
///
/// For access to CVars in status responses.
///
[Dependency] private readonly IConfigurationManager _cfg = default!;
private void InitializeStatusShell()
{
IoCManager.Resolve().OnStatusRequest += GetStatusResponse;
}
private void GetStatusResponse(JsonNode jObject)
{
// This method is raised from another thread, so this better be thread safe!
lock (_statusShellLock)
{
jObject["name"] = _baseServer.ServerName;
jObject["map"] = _gameMapManager.GetSelectedMap()?.MapName;
jObject["players"] = _playerManager.PlayerCount;
jObject["soft_max_players"] = _cfg.GetCVar(CCVars.SoftMaxPlayers);
jObject["run_level"] = (int) _runLevel;
if (_runLevel >= GameRunLevel.InRound)
{
jObject["round_start_time"] = _roundStartDateTime.ToString("o");
}
}
}
}
}