using Content.Server.Terminator.Systems;
namespace Content.Server.Terminator.Components;
///
/// Sets after the ghost role spawns.
///
[RegisterComponent, Access(typeof(TerminatorSystem))]
public sealed partial class TerminatorTargetComponent : Component
{
///
/// The target to set after the ghost role spawns.
///
[DataField("target")]
public EntityUid? Target;
}