using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Explosion.Components; /// /// Component for tracking active trigger timers. A timers can activated by some other component, e.g. . /// [RegisterComponent] public sealed partial class ActiveTimerTriggerComponent : Component { [DataField] public float TimeRemaining; [DataField] public EntityUid? User; [DataField] public float BeepInterval; [DataField] public float TimeUntilBeep; [DataField] public SoundSpecifier? BeepSound; }