using Content.Server.Hands.Systems; namespace Content.Server.NPC.HTN.Preconditions; /// /// Returns true if an entity is held in the active hand. /// public sealed partial class ActiveHandEntityPrecondition : HTNPrecondition { [Dependency] private readonly IEntityManager _entManager = default!; public override bool IsMet(NPCBlackboard blackboard) { if (!blackboard.TryGetValue(NPCBlackboard.Owner, out EntityUid owner, _entManager) || !blackboard.TryGetValue(NPCBlackboard.ActiveHand, out string? activeHand, _entManager)) { return false; } return !_entManager.System().HandIsEmpty(owner, activeHand); } }