using Content.Server.Hands.Systems;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.HTN.Preconditions;
///
/// Returns true if the active hand entity has the specified components.
///
public sealed partial class ActiveHandComponentPrecondition : HTNPrecondition
{
[Dependency] private readonly IEntityManager _entManager = default!;
[DataField("invert")]
public bool Invert;
[DataField("components", required: true)]
public ComponentRegistry Components = new();
public override bool IsMet(NPCBlackboard blackboard)
{
if (!blackboard.TryGetValue(NPCBlackboard.Owner, out var owner, _entManager) ||
!blackboard.TryGetValue(NPCBlackboard.ActiveHand, out var hand, _entManager))
{
return Invert;
}
if (!_entManager.System().TryGetHeldItem(owner, hand, out var entity))
return Invert;
foreach (var comp in Components)
{
var hasComp = _entManager.HasComponent(entity, comp.Value.Component.GetType());
if (!hasComp ||
Invert && hasComp)
{
return false;
}
}
return true;
}
}