using Content.Shared.Stacks; using Content.Shared.Verbs; using JetBrains.Annotations; using Robust.Shared.Map; using Robust.Shared.Player; using Robust.Shared.Prototypes; namespace Content.Server.Stack { /// /// Entity system that handles everything relating to stacks. /// This is a good example for learning how to code in an ECS manner. /// [UsedImplicitly] public sealed class StackSystem : SharedStackSystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public static readonly int[] DefaultSplitAmounts = { 1, 5, 10, 20, 30, 50 }; public override void Initialize() { base.Initialize(); SubscribeLocalEvent>(OnStackAlternativeInteract); } public override void SetCount(EntityUid uid, int amount, SharedStackComponent? component = null) { if (!Resolve(uid, ref component)) return; base.SetCount(uid, amount, component); // Queue delete stack if count reaches zero. if (component.Count <= 0) QueueDel(uid); } /// /// Try to split this stack into two. Returns a non-null if successful. /// public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null) { if (!Resolve(uid, ref stack)) return null; // Get a prototype ID to spawn the new entity. Null is also valid, although it should rarely be picked... var prototype = _prototypeManager.TryIndex(stack.StackTypeId, out var stackType) ? stackType.Spawn : Prototype(stack.Owner)?.ID; // Try to remove the amount of things we want to split from the original stack... if (!Use(uid, amount, stack)) return null; // Set the output parameter in the event instance to the newly split stack. var entity = Spawn(prototype, spawnPosition); if (TryComp(entity, out SharedStackComponent? stackComp)) { // Set the split stack's count. SetCount(entity, amount, stackComp); // Don't let people dupe unlimited stacks stackComp.Unlimited = false; } return entity; } /// /// Spawns a stack of a certain stack type. See . /// public EntityUid Spawn(int amount, StackPrototype prototype, EntityCoordinates spawnPosition) { // Set the output result parameter to the new stack entity... var entity = Spawn(prototype.Spawn, spawnPosition); var stack = Comp(entity); // And finally, set the correct amount! SetCount(entity, amount, stack); return entity; } private void OnStackAlternativeInteract(EntityUid uid, StackComponent stack, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract) return; AlternativeVerb halve = new() { Text = Loc.GetString("comp-stack-split-halve"), Category = VerbCategory.Split, Act = () => UserSplit(uid, args.User, stack.Count / 2, stack), Priority = 1 }; args.Verbs.Add(halve); var priority = 0; foreach (var amount in DefaultSplitAmounts) { if (amount >= stack.Count) continue; AlternativeVerb verb = new() { Text = amount.ToString(), Category = VerbCategory.Split, Act = () => UserSplit(uid, args.User, amount, stack), // we want to sort by size, not alphabetically by the verb text. Priority = priority }; priority--; args.Verbs.Add(verb); } } private void UserSplit(EntityUid uid, EntityUid userUid, int amount, StackComponent? stack = null, TransformComponent? userTransform = null) { if (!Resolve(uid, ref stack)) return; if (!Resolve(userUid, ref userTransform)) return; if (amount <= 0) { PopupSystem.PopupCursor(Loc.GetString("comp-stack-split-too-small"), Filter.Entities(userUid)); return; } if (Split(uid, amount, userTransform.Coordinates, stack) is not {} split) return; HandsSystem.PickupOrDrop(userUid, split); PopupSystem.PopupCursor(Loc.GetString("comp-stack-split"), Filter.Entities(userUid)); } } }