using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.Inventory.Events; [NetSerializable, Serializable] public class UseSlotNetworkMessage : EntityEventArgs { public readonly EntityUid Uid; public readonly string Slot; public UseSlotNetworkMessage(EntityUid uid, string slot) { Uid = uid; Slot = slot; } }