using Content.Shared.Whitelist; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Labels.Components { [RegisterComponent] public class HandLabelerComponent : Component { public override string Name => "HandLabeler"; [ViewVariables(VVAccess.ReadWrite)] [DataField("assignedLabel")] public string AssignedLabel { get; set; } = string.Empty; [ViewVariables(VVAccess.ReadWrite)] [DataField("maxLabelChars")] public int MaxLabelChars { get; set; } = 50; [DataField("whitelist")] public EntityWhitelist Whitelist = new(); } }