using System.Linq; using Content.Client.HUD.UI; using Content.Client.Inventory; using Content.Client.Preferences; using Content.Shared.CharacterAppearance.Systems; using Content.Shared.GameTicking; using Content.Shared.Inventory; using Content.Shared.Preferences; using Content.Shared.Roles; using Robust.Client.GameObjects; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Prototypes; using static Robust.Client.UserInterface.Controls.BoxContainer; namespace Content.Client.Lobby.UI { public class LobbyCharacterPreviewPanel : Control { private readonly IEntityManager _entMan; private readonly IClientPreferencesManager _preferencesManager; private EntityUid _previewDummy; private readonly Label _summaryLabel; private readonly BoxContainer _loaded; private readonly Label _unloaded; public LobbyCharacterPreviewPanel(IEntityManager entityManager, IClientPreferencesManager preferencesManager) { _entMan = entityManager; _preferencesManager = preferencesManager; _previewDummy = entityManager.SpawnEntity("MobHumanDummy", MapCoordinates.Nullspace); var header = new NanoHeading { Text = Loc.GetString("lobby-character-preview-panel-header") }; CharacterSetupButton = new Button { Text = Loc.GetString("lobby-character-preview-panel-character-setup-button"), HorizontalAlignment = HAlignment.Left }; _summaryLabel = new Label(); var viewSouth = MakeSpriteView(_previewDummy, Direction.South); var viewNorth = MakeSpriteView(_previewDummy, Direction.North); var viewWest = MakeSpriteView(_previewDummy, Direction.West); var viewEast = MakeSpriteView(_previewDummy, Direction.East); var vBox = new BoxContainer { Orientation = LayoutOrientation.Vertical }; vBox.AddChild(header); _unloaded = new Label {Text = Loc.GetString("lobby-character-preview-panel-unloaded-preferences-label")}; _loaded = new BoxContainer { Orientation = LayoutOrientation.Vertical, Visible = false }; _loaded.AddChild(CharacterSetupButton); _loaded.AddChild(_summaryLabel); var hBox = new BoxContainer { Orientation = LayoutOrientation.Horizontal }; hBox.AddChild(viewSouth); hBox.AddChild(viewNorth); hBox.AddChild(viewWest); hBox.AddChild(viewEast); _loaded.AddChild(hBox); vBox.AddChild(_loaded); vBox.AddChild(_unloaded); AddChild(vBox); UpdateUI(); _preferencesManager.OnServerDataLoaded += UpdateUI; } public Button CharacterSetupButton { get; } protected override void Dispose(bool disposing) { base.Dispose(disposing); _preferencesManager.OnServerDataLoaded -= UpdateUI; if (!disposing) return; _entMan.DeleteEntity(_previewDummy); _previewDummy = default; } private SpriteView MakeSpriteView(EntityUid entity, Direction direction) { return new() { Sprite = _entMan.GetComponent(entity), OverrideDirection = direction, Scale = (2, 2) }; } public void UpdateUI() { if (!_preferencesManager.ServerDataLoaded) { _loaded.Visible = false; _unloaded.Visible = true; } else { _loaded.Visible = true; _unloaded.Visible = false; if (_preferencesManager.Preferences?.SelectedCharacter is not HumanoidCharacterProfile selectedCharacter) { _summaryLabel.Text = string.Empty; } else { _summaryLabel.Text = selectedCharacter.Summary; EntitySystem.Get().UpdateFromProfile(_previewDummy, selectedCharacter); GiveDummyJobClothes(_previewDummy, selectedCharacter); } } } public static void GiveDummyJobClothes(EntityUid dummy, HumanoidCharacterProfile profile) { var protoMan = IoCManager.Resolve(); var entMan = IoCManager.Resolve(); var invSystem = EntitySystem.Get(); var highPriorityJob = profile.JobPriorities.FirstOrDefault(p => p.Value == JobPriority.High).Key; // ReSharper disable once ConstantNullCoalescingCondition var job = protoMan.Index(highPriorityJob ?? SharedGameTicker.FallbackOverflowJob); if (job.StartingGear != null && invSystem.TryGetSlots(dummy, out var slots)) { var gear = protoMan.Index(job.StartingGear); foreach (var slot in slots) { var itemType = gear.GetGear(slot.Name, profile); if(invSystem.TryUnequip(dummy, slot.Name, out var unequippedItem, true, true)) { entMan.DeleteEntity(unequippedItem.Value); } if (itemType != string.Empty) { var item = entMan.SpawnEntity(itemType, MapCoordinates.Nullspace); invSystem.TryEquip(dummy, item, slot.Name, true, true); } } } } } }