using System; using Robust.Shared.Serialization; namespace Content.Shared.Weapons.Melee; [Serializable, NetSerializable, Flags] public enum EnergySwordStatus : byte { Off = 0, On = 1 << 0, Hacked = 1 << 1, } [Serializable, NetSerializable] public enum EnergySwordVisuals : byte { State, Color, }