using Content.Shared.Chat.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Wagging;
///
/// An emoting wag for markings.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class WaggingComponent : Component
{
[DataField]
public EntProtoId Action = "ActionToggleWagging";
[DataField]
public EntityUid? ActionEntity;
///
/// Suffix to add to get the animated marking.
///
public string Suffix = "Animated";
///
/// Is the entity currently wagging.
///
[DataField]
public bool Wagging = false;
}