using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.VendingMachines;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedVendingMachineSystem))]
public sealed partial class VendingMachineRestockComponent : Component
{
///
/// The time (in seconds) that it takes to restock a machine.
///
[DataField]
public TimeSpan RestockDelay = TimeSpan.FromSeconds(5.0f);
///
/// What sort of machine inventory does this restock?
/// This is checked against the VendingMachineComponent's pack value.
///
[DataField(customTypeSerializer: typeof(PrototypeIdHashSetSerializer))]
public HashSet CanRestock = [];
///
/// Sound that plays when starting to restock a machine.
///
[DataField]
public SoundSpecifier SoundRestockStart = new SoundPathSpecifier("/Audio/Machines/vending_restock_start.ogg")
{
Params = new AudioParams
{
Volume = -2f,
Variation = 0.2f
}
};
///
/// Sound that plays when finished restocking a machine.
///
[DataField]
public SoundSpecifier SoundRestockDone = new SoundPathSpecifier("/Audio/Machines/vending_restock_done.ogg",
AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
}
[Serializable, NetSerializable]
public sealed partial class RestockDoAfterEvent : SimpleDoAfterEvent;