using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Traits.Assorted;
///
/// This is used for the narcolepsy trait.
///
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
[Access(typeof(NarcolepsySystem))]
public sealed partial class NarcolepsyComponent : Component
{
///
/// The maximum time between incidents.
///
[DataField(required: true), AutoNetworkedField]
public TimeSpan MaxTimeBetweenIncidents;
///
/// The minimum time between incidents.
///
[DataField(required: true), AutoNetworkedField]
public TimeSpan MinTimeBetweenIncidents;
///
/// The maximum duration of incidents.
///
[DataField(required: true), AutoNetworkedField]
public TimeSpan MaxDurationOfIncident;
///
/// The minimum duration of incidents.
///
[DataField(required: true), AutoNetworkedField]
public TimeSpan MinDurationOfIncident;
///
/// Next time indcident happens.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoNetworkedField, AutoPausedField]
public TimeSpan NextIncidentTime = TimeSpan.Zero;
}