namespace Content.Shared.Throwing
{
///
/// Raised when an entity that was thrown lands. This occurs before they stop moving and is when their tile-friction is reapplied.
///
[ByRefEvent]
public readonly record struct LandEvent(EntityUid? User, bool PlaySound);
///
/// Raised when a thrown entity is no longer moving.
///
[ByRefEvent]
public record struct StopThrowEvent(EntityUid? User);
}