using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Stunnable { [RegisterComponent] [NetworkedComponent] [Access(typeof(SharedStunSystem))] public sealed class SlowedDownComponent : Component { public float SprintSpeedModifier { get; set; } = 0.5f; public float WalkSpeedModifier { get; set; } = 0.5f; } [Serializable, NetSerializable] public sealed class SlowedDownComponentState : ComponentState { public float SprintSpeedModifier { get; set; } public float WalkSpeedModifier { get; set; } public SlowedDownComponentState(float sprintSpeedModifier, float walkSpeedModifier) { SprintSpeedModifier = sprintSpeedModifier; WalkSpeedModifier = walkSpeedModifier; } } }