namespace Content.Shared.Radiation.Events; /// /// Raised on entity when it was irradiated /// by some radiation source. /// public sealed class OnIrradiatedEvent : EntityEventArgs { public readonly float FrameTime; public readonly float RadsPerSecond; public float TotalRads => RadsPerSecond * FrameTime; public OnIrradiatedEvent(float frameTime, float radsPerSecond) { FrameTime = frameTime; RadsPerSecond = radsPerSecond; } }