using Robust.Shared.Serialization;
namespace Content.Shared.Lathe;
///
/// Sent to the server to sync material storage and the recipe queue.
///
[Serializable, NetSerializable]
public sealed class LatheSyncRequestMessage : BoundUserInterfaceMessage
{
public LatheSyncRequestMessage()
{
}
}
///
/// Sent to the server to sync the lathe's technology database with the research server.
///
[Serializable, NetSerializable]
public sealed class LatheServerSyncMessage : BoundUserInterfaceMessage
{
public LatheServerSyncMessage()
{
}
}
///
/// Sent to the server to open the ResearchClient UI.
///
[Serializable, NetSerializable]
public sealed class LatheServerSelectionMessage : BoundUserInterfaceMessage
{
public LatheServerSelectionMessage()
{
}
}
///
/// Sent to the client when the lathe is producing a recipe.
///
[Serializable, NetSerializable]
public sealed class LatheProducingRecipeMessage : BoundUserInterfaceMessage
{
public readonly string ID;
public LatheProducingRecipeMessage(string id)
{
ID = id;
}
}
///
/// Sent to the client when the lathe stopped/finished producing a recipe.
///
[Serializable, NetSerializable]
public sealed class LatheStoppedProducingRecipeMessage : BoundUserInterfaceMessage
{
public LatheStoppedProducingRecipeMessage()
{
}
}
///
/// Sent to the client to let it know about the recipe queue.
///
[Serializable, NetSerializable]
public sealed class LatheFullQueueMessage : BoundUserInterfaceMessage
{
public readonly Queue Recipes;
public LatheFullQueueMessage(Queue recipes)
{
Recipes = recipes;
}
}
///
/// Sent to the server when a client queues a new recipe.
///
[Serializable, NetSerializable]
public sealed class LatheQueueRecipeMessage : BoundUserInterfaceMessage
{
public readonly string ID;
public readonly int Quantity;
public LatheQueueRecipeMessage(string id, int quantity)
{
ID = id;
Quantity = quantity;
}
}
[NetSerializable, Serializable]
public enum LatheUiKey
{
Key,
}