using Robust.Shared.Serialization; namespace Content.Shared.CharacterAppearance { [Serializable, NetSerializable] public enum HumanoidVisualLayers : byte { Tail, Hair, FacialHair, Chest, Head, Snout, HeadSide, // side parts (i.e., frills) HeadTop, // top parts (i.e., ears) Eyes, RArm, LArm, RHand, LHand, RLeg, LLeg, RFoot, LFoot, Handcuffs, StencilMask, Fire, } }