using Content.Server.Administration; using Content.Server.Nutrition.Components; using Content.Shared.Administration; using Content.Shared.Nutrition.Components; using Robust.Server.Player; using Robust.Shared.Console; namespace Content.Server.Nutrition { [AdminCommand(AdminFlags.Debug)] public sealed class Hungry : IConsoleCommand { [Dependency] private readonly IEntityManager _entities = default!; public string Command => "hungry"; public string Description => "Makes you hungry."; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("You cannot use this command unless you are a player."); return; } if (player.AttachedEntity is not {Valid: true} playerEntity) { shell.WriteLine("You cannot use this command without an entity."); return; } if (!_entities.TryGetComponent(playerEntity, out HungerComponent? hunger)) { shell.WriteLine($"Your entity does not have a {nameof(HungerComponent)} component."); return; } var hungryThreshold = hunger.HungerThresholds[HungerThreshold.Starving]; hunger.CurrentHunger = hungryThreshold; } } }