using System.Threading; using Content.Server.Administration.Logs; using Content.Server.Body.Systems; using Content.Server.DoAfter; using Content.Server.Medical.Components; using Content.Server.Stack; using Content.Shared.Audio; using Content.Shared.Damage; using Content.Shared.Database; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.MobState.Components; using Content.Shared.Stacks; using Robust.Shared.Audio; using Robust.Shared.Player; namespace Content.Server.Medical; public sealed class HealingSystem : EntitySystem { [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; [Dependency] private readonly DoAfterSystem _doAfter = default!; [Dependency] private readonly StackSystem _stacks = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnHealingUse); SubscribeLocalEvent(OnHealingAfterInteract); SubscribeLocalEvent(OnHealingCancelled); SubscribeLocalEvent(OnHealingComplete); } private void OnHealingComplete(EntityUid uid, DamageableComponent component, HealingCompleteEvent args) { if (TryComp(uid, out var state) && state.IsDead()) return; if (TryComp(args.Component.Owner, out var stack) && stack.Count < 1) return; if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(component.DamageContainerID)) return; if (args.Component.BloodlossModifier != 0) { // Heal some bloodloss damage. _bloodstreamSystem.TryModifyBleedAmount(uid, args.Component.BloodlossModifier); } var healed = _damageable.TryChangeDamage(uid, args.Component.Damage, true); // Reverify that we can heal the damage. if (healed == null) return; _stacks.Use(args.Component.Owner, 1, stack); if (uid != args.User) _adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {healed.Total:damage} damage"); else _adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.User):user} healed themselves for {healed.Total:damage} damage"); if (args.Component.HealingEndSound != null) { SoundSystem.Play(Filter.Pvs(uid, entityManager:EntityManager), args.Component.HealingEndSound.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f)); } } private static void OnHealingCancelled(HealingCancelledEvent ev) { ev.Component.CancelToken = null; } private void OnHealingUse(EntityUid uid, HealingComponent component, UseInHandEvent args) { if (args.Handled) return; if (TryHeal(uid, args.User, args.User, component)) args.Handled = true; } private void OnHealingAfterInteract(EntityUid uid, HealingComponent component, AfterInteractEvent args) { if (args.Handled || !args.CanReach || args.Target == null) return; if (TryHeal(uid, args.User, args.Target.Value, component)) args.Handled = true; } private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component) { if (component.CancelToken != null) { return false; } if (TryComp(target, out var state) && state.IsDead()) return false; if (!TryComp(target, out var targetDamage)) return false; if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(targetDamage.DamageContainerID)) return false; if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true)) { return false; } if (TryComp(component.Owner, out var stack) && stack.Count < 1) return false; component.CancelToken = new CancellationTokenSource(); if (component.HealingBeginSound != null) { SoundSystem.Play(Filter.Pvs(uid, entityManager:EntityManager), component.HealingBeginSound.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f)); } _doAfter.DoAfter(new DoAfterEventArgs(user, component.Delay, component.CancelToken.Token, target) { BreakOnUserMove = true, BreakOnTargetMove = true, // Didn't break on damage as they may be trying to prevent it and // not being able to heal your own ticking damage would be frustrating. BreakOnStun = true, NeedHand = true, TargetFinishedEvent = new HealingCompleteEvent { User = user, Component = component, }, BroadcastCancelledEvent = new HealingCancelledEvent { Component = component, }, // Juusstt in case damageble gets removed it avoids having to re-cancel the token. Won't need this when DoAfterEvent gets added. PostCheck = () => { component.CancelToken = null; return true; }, }); return true; } private sealed class HealingCompleteEvent : EntityEventArgs { public EntityUid User; public HealingComponent Component = default!; } private sealed class HealingCancelledEvent : EntityEventArgs { public HealingComponent Component = default!; } }