using Content.Server.Administration; using Content.Shared.Administration; using Content.Shared.Audio; using Robust.Server.Player; using Robust.Shared.Audio; using Robust.Shared.Console; using Robust.Shared.Player; namespace Content.Server.Audio; public sealed class ServerAdminSoundSystem : SharedAdminSoundSystem { [Dependency] private readonly IConsoleHost _conHost = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; public override void Initialize() { base.Initialize(); _conHost.RegisterCommand("playglobalsound", Loc.GetString("play-global-sound-command-description"), Loc.GetString("play-global-sound-command-help"), PlayGlobalSoundCommand); } public override void Shutdown() { base.Shutdown(); _conHost.UnregisterCommand("playglobalsound"); } private void PlayGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null) { var msg = new AdminSoundEvent(filename, audioParams); RaiseNetworkEvent(msg, playerFilter); } /// /// Command that allows admins to play global sounds. /// [AdminCommand(AdminFlags.Fun)] public void PlayGlobalSoundCommand(IConsoleShell shell, string argStr, string[] args) { Filter filter; var audio = AudioParams.Default.WithVolume(-8); switch (args.Length) { // No arguments, show command help. case 0: shell.WriteLine(Loc.GetString("play-global-sound-command-help")); return; // No users, play sound for everyone. case 1: // Filter.Broadcast does resolves IPlayerManager, so use this instead. filter = Filter.Empty().AddAllPlayers(_playerManager); break; // One or more users specified. default: var volumeOffset = 0; // Try to specify a new volume to play it at. if (int.TryParse(args[1], out var volume)) { audio = audio.WithVolume(volume); volumeOffset = 1; } else { shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1]))); return; } // No users specified so play for them all. if (args.Length == 2) { filter = Filter.Empty().AddAllPlayers(_playerManager); } else { filter = Filter.Empty(); // Skip the first argument, which is the sound path. for (var i = 1 + volumeOffset; i < args.Length; i++) { var username = args[i]; if (!_playerManager.TryGetSessionByUsername(username, out var session)) { shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username))); continue; } filter.AddPlayer(session); } } break; } PlayGlobal(filter, args[0], audio); } }