using Content.Server.Popups; using Content.Server.Coordinates.Helpers; using Content.Shared.Speech; using Content.Shared.Actions; using Content.Shared.Alert; using Content.Shared.Physics; using Content.Shared.Doors.Components; using Content.Shared.Maps; using Content.Shared.MobState.Components; using Robust.Shared.Player; using Robust.Shared.Physics; namespace Content.Server.Abilities.Mime { public sealed class MimePowersSystem : EntitySystem { [Dependency] private readonly PopupSystem _popupSystem = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly AlertsSystem _alertsSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnComponentInit); SubscribeLocalEvent(OnSpeakAttempt); SubscribeLocalEvent(OnInvisibleWall); } public override void Update(float frameTime) { base.Update(frameTime); // Queue to track whether mimes can retake vows yet foreach (var mime in EntityQuery()) { if (!mime.VowBroken || mime.ReadyToRepent) continue; mime.Accumulator += frameTime; if (mime.Accumulator < mime.VowCooldown.TotalSeconds) continue; mime.ReadyToRepent = true; _popupSystem.PopupEntity(Loc.GetString("mime-ready-to-repent"), mime.Owner, Filter.Entities(mime.Owner)); } } private void OnComponentInit(EntityUid uid, MimePowersComponent component, ComponentInit args) { _actionsSystem.AddAction(uid, component.InvisibleWallAction, uid); _alertsSystem.ShowAlert(uid, AlertType.VowOfSilence); } private void OnSpeakAttempt(EntityUid uid, MimePowersComponent component, SpeakAttemptEvent args) { if (!component.Enabled) return; _popupSystem.PopupEntity(Loc.GetString("mime-cant-speak"), uid, Filter.Entities(uid)); args.Cancel(); } /// /// Creates an invisible wall in a free space after some checks. /// private void OnInvisibleWall(EntityUid uid, MimePowersComponent component, InvisibleWallActionEvent args) { if (!component.Enabled) return; var xform = Transform(uid); // Get the tile in front of the mime var offsetValue = xform.LocalRotation.ToWorldVec().Normalized; var coords = xform.Coordinates.Offset(offsetValue).SnapToGrid(EntityManager); // Check there are no walls or mobs there foreach (var entity in coords.GetEntitiesInTile()) { IPhysBody? physics = null; // We use this to check if it's impassable if ((HasComp(entity) && entity != uid) || // Is it a mob? ((Resolve(entity, ref physics, false) && (physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0) // Is it impassable? && !(TryComp(entity, out var door) && door.State != DoorState.Closed))) // Is it a door that's open and so not actually impassable? { _popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-failed"), uid, Filter.Entities(uid)); return; } } _popupSystem.PopupEntity(Loc.GetString("mime-invisible-wall-popup", ("mime", uid)), uid, Filter.Pvs(uid)); // Make sure we set the invisible wall to despawn properly Spawn(component.WallPrototype, coords); // Handle args so cooldown works args.Handled = true; } /// /// Break this mime's vow to not speak. /// public void BreakVow(EntityUid uid, MimePowersComponent? mimePowers = null) { if (!Resolve(uid, ref mimePowers)) return; if (mimePowers.VowBroken) return; mimePowers.Enabled = false; mimePowers.VowBroken = true; _alertsSystem.ClearAlert(uid, AlertType.VowOfSilence); _alertsSystem.ShowAlert(uid, AlertType.VowBroken); _actionsSystem.RemoveAction(uid, mimePowers.InvisibleWallAction); } /// /// Retake this mime's vow to not speak. /// public void RetakeVow(EntityUid uid, MimePowersComponent? mimePowers = null) { if (!Resolve(uid, ref mimePowers)) return; if (!mimePowers.ReadyToRepent) { _popupSystem.PopupEntity(Loc.GetString("mime-not-ready-repent"), uid, Filter.Entities(uid)); return; } mimePowers.Enabled = true; mimePowers.ReadyToRepent = false; mimePowers.VowBroken = false; mimePowers.Accumulator = 0f; _alertsSystem.ClearAlert(uid, AlertType.VowBroken); _alertsSystem.ShowAlert(uid, AlertType.VowOfSilence); _actionsSystem.AddAction(uid, mimePowers.InvisibleWallAction, uid); } } public sealed class InvisibleWallActionEvent : InstantActionEvent {} }