using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States; using Content.Server.Chemistry.EntitySystems; using Content.Server.Nutrition.Components; namespace Content.Server.AI.Utility.Considerations.Nutrition.Food { public sealed class FoodValueCon : Consideration { protected override float GetScore(Blackboard context) { var target = context.GetState().GetValue(); if (target == null || !IoCManager.Resolve().TryGetComponent(target.Value, out var foodComp) || !EntitySystem.Get().TryGetSolution(target.Value, foodComp.SolutionName, out var food)) { return 0.0f; } var nutritionValue = 0; foreach (var reagent in food.Contents) { // TODO nutritionValue += (reagent.Quantity * 30).Int(); } return nutritionValue / 1000.0f; } } }