using Content.Server.AI.Operators; using Content.Server.AI.Operators.Inventory; using Content.Server.AI.Operators.Nutrition; using Content.Server.AI.Utility.Considerations; using Content.Server.AI.Utility.Considerations.Inventory; using Content.Server.AI.Utility.Considerations.Nutrition.Drink; using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States; namespace Content.Server.AI.Utility.Actions.Nutrition.Drink { public sealed class UseDrinkInInventory : UtilityAction { public EntityUid Target { get; set; } = default!; public override void SetupOperators(Blackboard context) { ActionOperators = new Queue(new AiOperator[] { new EquipEntityOperator(Owner, Target), new UseDrinkInInventoryOperator(Owner, Target), }); } protected override void UpdateBlackboard(Blackboard context) { base.UpdateBlackboard(context); context.GetState().SetValue(Target); } protected override IReadOnlyCollection> GetConsiderations(Blackboard context) { var considerationsManager = IoCManager.Resolve(); return new[] { considerationsManager.Get() .BoolCurve(context), considerationsManager.Get() .QuadraticCurve(context, 1.0f, 0.4f, 0.0f, 0.0f), }; } } }