using System.Threading.Tasks; using Content.Server.GameTicking; using NUnit.Framework; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.IntegrationTests.Tests { [TestFixture] public sealed class RestartRoundTest : ContentIntegrationTest { [Test] public async Task Test() { var (client, server) = await StartConnectedServerClientPair(); server.Post(() => { IoCManager.Resolve().GetEntitySystem().RestartRound(); }); await RunTicksSync(client, server, 10); } } }