using Content.Shared.Kitchen.Components; using Content.Shared.Sound; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Kitchen.Components { [RegisterComponent] public sealed class MicrowaveComponent : SharedMicrowaveComponent { public IPlayingAudioStream? PlayingStream { get; set; } [DataField("loopingSound")] public SoundSpecifier LoopingSound = new SoundPathSpecifier("/Audio/Machines/microwave_loop.ogg"); } }